Allan Didier

GD 3D Game Kit Project 4

Project Description

3D Game Kit Walkthrough

Dive deeper into the 3D Game Kit by following the full 3D Game Kit Walkthrough. For this project, follow lessons 9-12 in the walkthrough

  1. A Deeper Look at Moving Platforms
  2. Using Counters and Switches
  3. A Deeper Look at Enemies
  4. Creating a Trap

Either create a whole new scene or expand your scene create in Project #1. You should add the following to your scene.

  1. A larger area to explore that may take four to six minutes to explore.
  2. At least 4 more game objects from the prior tutorials, i.e. enemies, moving platforms, doors, Probuilder objects, acid pools, etc.  
  3. At least 2 moving platforms with customized, multipoint translation, duration, and loop cycles. A pressure plate trigger that activates at least one moving platform.
  4. At least one door requires multiple switches and counters to open the door. The switches give feedback to the player in the game and the UI.
  5. At least 3 different enemies have been added including:
    1. A Chomper with a modified Detection Radius and proper movement along the NavMesh Surface.
    2. A Spitter with a modified range, can flee from Ellen and cannot see through environment objects.
    3. A Grenadier(s) that can use ranged, melee, and  shield options.
  6. A Trap with a Platform Trap triggered by a Pressure Pad. The trap drops an object that can either damage enemies or Ellen.

Rubric

Grade / Topic

A

B

C

Area to Explore

You have expanded the area of the level. It takes about 4 to 6 minutes to explore the entire area.

You have slightly expanded the area of the level. It takes about 2 to 4 minutes to explore the entire area.

You have barely expanded the area of the level. It takes about 1 to 3 minutes to explore the entire area.

Extra Game Objects

At least 4 more game objects (16+ total) such as enemies, moving platforms, doors, Probuilder objects, acid pools, etc. have been added.


All game objects work properly.

At least 3 more game objects (13+ total) such as enemies, moving platforms, doors, Probuilder objects, acid pools, etc. have been added.


All game objects work properly.

At least 2 more game objects (10+ total) such as enemies, moving platforms, doors, Probuilder objects, acid pools, etc. have been added.


Most game objects work properly.

Moving Platforms

At least 2 moving platforms with customized, multipoint translation, duration, and loop cycles have been added.


A pressure plate trigger that activates at least one moving platform has been added.


All platforms and pressure plates work properly.

At least 1 moving platforms with customized, multipoint translation, duration, and loop cycles have been added.


A pressure plate trigger that activates at least one moving platform may have been added.


All platforms and pressure plates work properly.

At least 1 moving platforms with customized, multipoint translation, duration, and loop cycles have been added.


A pressure plate trigger that activates at least one moving platform may have been added.


Most platforms and pressure plates work properly.

Counters and Switches

At least one door requires multiple switches and counters to open the door.


The switches give feedback to the player in the game and the UI.


All doors, switches, and counters work properly.

At least one door requires multiple switches and counters to open the door.


The switches may give feedback to the player in the game and the UI.


All doors, switches, and counters work properly.

At least one door requires multiple switches and counters to open the door.


The switches may give feedback to the player in the game and the UI.


Most doors, switches, and counters work properly.


Enemies

At least 3 different enemies have been added including:


A Chomper with a modified Detection Radius and proper movement along the NavMesh Surface.


A Spitter with a modified range that can flee from Ellen and cannot see through environment objects.


A Grenadier(s) that can use ranged, melee, and shield options.


All enemies work properly.

At least 2 different modified enemies have been added.


All enemies work properly.

At least 1 modified enemy has been added.


Most enemies work properly.

Traps

A Trap with a Platform Trap triggered by a Pressure Pad has been added.


The trap drops an object that can either damage enemies or Ellen.


The trap and damager work properly.

A Trap with a Platform Trap triggered by a Pressure Pad has been added.


The trap drops an object that can either damage enemies or Ellen.


The trap and damager may work properly.

A Trap with a Platform Trap triggered by a Pressure Pad has been added.


The trap may drop an object that can either damage enemies or Ellen.


The trap and damager do not work properly.

Game Dynamics

All of the above game dynamics should be easy for the player to use and understand.

The game dynamics can be a little confusing.

The game dynamics are confusing.


Game Aesthetics

The game is not too easy and not too difficult.


Playing the game is enjoyable and you want to see what comes next.


The game is a little too easy or too difficult.


Playing the game is a little frustrating, but you want to see what comes next.


The game is too simple or really difficult.


Playing the game is too easy or too difficult. You don't care what comes next.