Allan Didier

GD 3D Game Kit Project 4

Project Description

3D Game Kit Walkthrough

Dive deeper into the 3D Game Kit by following the full 3D Game Kit Walkthrough. For this project, follow lessons 11-16 in the walkthrough

  1. A Deeper Look at Enemies
  2. Creating a Trap
  3. Adding a Respawn Checkpoint
  4. Weapon Pickup
  5. Restoring Health
  6. Scene Teleportation

Either create a whole new scene or expand your scene create in Project #1. You should add the following to your scene.

  1. A larger area to explore that may take four to six minutes to explore.
  2. At least 4 more game objects from the prior tutorials, i.e.  moving platforms, doors, Probuilder objects, acid pools, etc.
  3. At least 3 different enemies have been added including:
    1. A Chomper with a modified Detection Radius and proper movement along the NavMesh Surface.
    2. A Spitter with a modified range, can flee from Ellen and cannot see through environment objects.
    3. A Grenadier(s) that can use ranged, melee, and  shield options.
  4. A Trap with a Platform Trap triggered by a Pressure Pad. The trap drops an object that can either damage enemies or Ellen.
  5.  Add 2 Respawn Checkpoints, perhaps at places designed earlier in the game.
  6. Add a Weapon Pickup pedestal. Initially start Ellen without a weapon to make sure this works.
  7. Add at least 2 Health Crates and place them in strategic locations.
  8. Add a 2 Teleporters. One Teleporter teleports Ellen within the same scene. The other teleports Ellen to a new scene. 

Rubric

Grade / Topic

A

B

C

Area to Explore

You have expanded the area of the level. It takes about 4 to 6 minutes to explore the entire area.

You have slightly expanded the area of the level. It takes about 2 to 4 minutes to explore the entire area.

You have barely expanded the area of the level. It takes about 1 to 3 minutes to explore the entire area.

Extra Game Objects

At least 4 more game objects (16+ total) such as enemies, moving platforms, doors, Probuilder objects, acid pools, etc. have been added.


All game objects work properly.

At least 3 more game objects (13+ total) such as enemies, moving platforms, doors, Probuilder objects, acid pools, etc. have been added.


All game objects work properly.

At least 2 more game objects (10+ total) such as enemies, moving platforms, doors, Probuilder objects, acid pools, etc. have been added.


Most game objects work properly.

Enemies

At least 3 different enemies have been added including:


A Chomper with a modified Detection Radius and proper movement along the NavMesh Surface.


A Spitter with a modified range that can flee from Ellen and cannot see through environment objects.


A Grenadier(s) that can use ranged, melee, and shield options.


All enemies work properly.

At least 2 different modified enemies have been added.


All enemies work properly.

At least 1 modified enemy has been added.


Most enemies work properly.

Traps

A Trap with a Platform Trap triggered by a Pressure Pad has been added.


The trap drops an object that can either damage enemies or Ellen.


The trap and damager work properly.

A Trap with a Platform Trap triggered by a Pressure Pad has been added.


The trap drops an object that can either damage enemies or Ellen.


The trap and damager may work properly.

A Trap with a Platform Trap triggered by a Pressure Pad has been added.


The trap may drop an object that can either damage enemies or Ellen.


The trap and damager do not work properly.

Respawn Checkpoint

2 Respawn Checkpoints have been added. Each checkpoint work properly. Checkpoints have been placed at good, strategic locations.


2 Respawn Checkpoints have been added. Each checkpoint work properly. Checkpoints have been placed at random locations.

Only 1 Respawn Checkpoints have been added. The checkpoints may not work properly. Checkpoints have been placed at random locations.

Weapon Pickup

A Weapon Pickup pedestal allows Ellen to pick up the staff.

A Weapon Pickup pedestal allows Ellen to pick up the staff but she already has one.

A Weapon Pickup pedestal has been added but does not work.

Restoring Health

2 Health Crates have been added. Health Crates work and have been placed in strategic locations.

2 Health Crates have been added. Health Crates may work but are placed in random locations.

1 Health Crates has been added. Health Crates may work but is placed in a random location.

Scene Teleportation

2 Teleporters have been added. One Teleporter teleports Ellen within the same scene. The other teleports Ellen to a new scene. 


2 Teleporters have been added. They may not work properly or teleport to a new scene.


Only 1 teleporter have been added or the teleporters do not work.

Game Dynamics

All of the above game dynamics should be easy for the player to use and understand.

The game dynamics can be a little confusing.

The game dynamics are confusing.


Game Aesthetics

The game is not too easy and not too difficult.


Playing the game is enjoyable and you want to see what comes next.


The game is a little too easy or too difficult.


Playing the game is a little frustrating, but you want to see what comes next.


The game is too simple or really difficult.


Playing the game is too easy or too difficult. You don't care what comes next.