Assignments
Animation Software Skills
- Basic Animation Tools: Frames, Keyframes, Onion Skin, etc.
- Layers (2D)
- Tweening
- 2D
- Motion
- Classic
- Shape
- 2D
- Tweening Controls: Effects (2D), Graph Editor (3D)
- Pen Tool and Curves.
- Animate on a Path
- Camera Animation
- Lighting
- Bones and Rigging
- 2D
- Bone tool
- Warp tool
- Bone Constraints
- Inverse Kinematics
- 2D
Principles of Animation
Below are the12 Principles of Animation
- Squash and Stretch
- Anticipation
- Staging
- Straight Ahead Animation and Pose to Pose Animation
- Follow Through and Overlapping Animation
- Slow In and Slow Out
- Arcs
- Timing
- Secondary Action
- Exaggeration
- Solid Drawing
- Appeal
Description of principles
Beginner Assignment Ideas
Learning Animation Tools Ideas
Principles of Animation Ideas
Independent Projects
Animation shorts
- Walk Cycle
- Bird Flying
- More Cycles: Run, Jump, Throw, etc.
- Lifting Heavy Objects
- Speaking
- Hands and Holding Objects
Final Exam
The final exam for this class is just another project. See the Final Exam page for more details.