Allan Didier

Animation Projects

Assignments

Animation Software Skills

  1. Basic Animation Tools: Frames, Keyframes, Onion Skin, etc.
  2. Layers (2D)
  3. Tweening
  4. Tweening Controls: Effects (2D), Graph Editor (3D)
  5. Pen Tool and Curves.
  6. Animate on a Path
  7. Bones and Rigging
  8. Camera Animation
  9. Lighting
  10. Bone Constraints
  11. Inverse Kinematics

Principles of Animation

Below are the12 Principles of Animation

  1. Squash and Stretch
  2. Anticipation
  3. Staging
  4. Straight Ahead Animation and Pose to Pose Animation
  5. Follow Through and Overlapping Animation
  6. Slow In and Slow Out
  7. Arcs
  8. Timing
  9. Secondary Action
  10. Exaggeration
  11. Solid Drawing
  12. Appeal

Description of principles

Beginner Assignment Ideas

Independent Projects

Animation shorts

  • Walk Cycle
  • Bird Flying
  • More Cycles: Run, Jump, Throw, etc.
  • Lifting Heavy Objects
  • Speaking
  • Hands and Holding Objects

Final Exam

The final exam for this class is just another project. See the Final Exam page for more details.