Allan Didier

Animation Projects

Assignments

Animation Software Skills

  1. Basic Animation Tools: Frames, Keyframes, Onion Skin, etc.
  2. Layers (2D)
  3. Tweening
    1. 2D
      1. Motion 
      2. Classic 
      3. Shape
  4. Tweening Controls: Effects (2D), Graph Editor (3D)
  5. Pen Tool and Curves.
  6. Animate on a Path
  7. Camera Animation
  8. Lighting
  9. Bones and Rigging
    1. 2D
      1. Bone tool
      2. Warp tool
    2. Bone Constraints
    3. Inverse Kinematics

Principles of Animation

Below are the12 Principles of Animation

  1. Squash and Stretch
  2. Anticipation
  3. Staging
  4. Straight Ahead Animation and Pose to Pose Animation
  5. Follow Through and Overlapping Animation
  6. Slow In and Slow Out
  7. Arcs
  8. Timing
  9. Secondary Action
  10. Exaggeration
  11. Solid Drawing
  12. Appeal

Description of principles

Beginner Assignment Ideas

Learning Animation Software Tools Ideas

  1. Landscape Animation
  2. Shape Tween Advertisement
  3. Character rigging animation
    1. Draw a simple character.
      1. 2D: Draw the different pieces of the character in different layers. Include a little overlap so the character doesn’t break apart when animating. 
      2. 3D: Model the character appropriately so the rig will attach correctly.  
    2. Rig the character with bones. You should include elbows and knees in your rig.
      1. 2D rigs in animate are use bones for the limbs but not for the body. Just parent the limbs to the body to attach them.
      2. 3D rigs. Attach the rig with automatic weights to get the character to move with the rig. 
    3. Do a simple animation with the rig, like a wave, the Floss, or try a walk cycle. 

Principles of Animation Ideas

  1. Ball Drop
  2. Brick Drop
  3. Sack Drop
  4. Falling Leaf
  5. Character head turn (2D)
    1. Draw a character turning their head a full 360 degrees.
    2. Draw frames at each 45 degree turn, 8 frames total.

Independent Projects

Action study shorts. Research and create a short animation for the following types of action.

  • Walk Cycle
  • Running, Jumping, Throwing, etc.
  • Bird Flying
  • Lifting Heavy Objects
  • Speaking
  • Hands and Holding Objects

Final Exam

The final exam for this class is just another project. See the Final Exam page for more details.