Allan Didier

GD 3D Game Kit Project 3

Project Description

3D Game Kit Walkthrough

Dive deeper into the 3D Game Kit by following the full 3D Game Kit Walkthrough. For this project, follow lessons 5-8 in the walkthrough.

    1. Using Environment Prefabs
    2. Rock and Vegetation Painter
    3. Organizing Your Scene
    4. Game Boundaries

Either create a whole new scene or expand your scene create in Project #1. You should add the following to your scene.

  1. A larger area to explore that may take two to four minutes to explore.
  2. At least 4 more game objects from the prior tutorials, i.e. enemies, moving platforms, doors, Probuilder objects, acid pools, etc.  
  3. At least 20 Environment Prefabs have been added and fit well in the scene.
  4. At least 20 rocks or vegetation have been painted.
  5. The Hierarchy has been organized to find things easier. For example, an Environment object has been created with all the environment objects as child object.
  6. A Game Boundary has been used to keep the player inbounds.

Rubric

Grade / Topic

A

B

C

Area to Explore

You have expanded the area of the level. It takes about 2 to 4 minutes to explore the entire area.

You have slightly expanded the area of the level. It takes about 1 to 2 minutes to explore the entire area.

You have barely expanded the area of the level. It takes less than a minute to explore the entire area.

Extra Game Objects

At least 4 more game objects (12+ total) such as enemies, moving platforms, doors, Probuilder objects, or acid pools have been added.


All game objects work properly.

At least 3 more game objects (10+ total) such as enemies, moving platforms, doors, Probuilder objects, or acid pools have been added.


All game objects work properly.

At least 2 more game objects (8+ total) such as enemies, moving platforms, doors, Probuilder objects, or acid pools have been added.


Most game objects work properly.

Environment Prefabs


At least 20 different environment prefabs have been used.


Prefabs fit well with the rest of the scene.


At least 15 different environment prefabs have been used.


Prefabs fit OK with the rest of the scene.


At least 10 environment prefabs have been used.


Some prefabs don't fit with the rest of the scene.

Rocks and Vegetation

At least 20 different rocks or vegetation objects have been used.


Objects fit well with the rest of the scene.


At least 15 different rocks or vegetation objects have been used.


Objects fit OK with the rest of the scene.

.

At least 10rocks or vegetation objects have been used.


Some objects don't fit with the rest of the scene.

Scene Organization

The hierarchy has been well organized and is easy to find things.

The hierarchy is a bit organized.

The hierarchy has some organization, but it still disorganized.

Game Boundaries

The game has a logical boundary the keeps the player inbounds.

The game boundary has a few gaps in it.

The game boundary has a lot of gaps, holes, and other anomalous areas.

Game Dynamics

All of the above game dynamics should be easy for the player to use and understand.

The game dynamics can be a little confusing.

The game dynamics are confusing.


Game Aesthetics

The game is not too easy and not too difficult.


Playing the game is enjoyable and you want to see what comes next.


The game is a little too easy or too difficult.


Playing the game is a little frustrating, but you want to see what comes next.


The game is too simple or really difficult.


Playing the game is too easy or too difficult. You don't care what comes next.