Create a single level of the game using the 2D game kit. This project can be continued in the 2D Game Kit Part 2 project.
Project Goals
- Watch the following Getting Started with 2D Game Kits tutorials
- Create a level with doors, moving platforms, enemies, falling objects, and decorations following the final project details below.
Level 1 Project Details
For a completed 2D Game Kit Level 1, both projects 1 & 2 above, your game must include:
- One level.
- Uses the whole height and width of the background image.
- Uses at least 200 platform pieces.
- Moving platforms
- At least 2 moving platforms.
- One moving platform must move in a complex fashion (more than just horizontal).
- Doors
- At least 2 doors that must be opened to complete the level.
- Each door has an associated pressure pad to open it.
- Enemies
- At least 4 enemies on the level
- At least one Chomper and one Spitter.
- At least one enemy has its speed and/or FOV modified.
- Falling Objects
- At least one Pushable Box.
- The Pushable box is used to kill an enemy.
- Decorations
- At least 20 sprite decorations have been added.
- Sprites have been placed appropriately.
- Game Dynamics
- All of the above game dynamics should be easy for the player to use and understand.
- The level is a tutorial on how to work the game mechanics.
- Game Aesthetics
- The game should have a low to medium difficulty level.
- Players should be interested to see what comes ne
2DGK Level 1 Rubric
Grade / Topic | A | B | C |
|---|---|---|---|
Basic Level Creation | The whole width and height of the background have been used. At least 200 platform pieces have been used. | Most of the width and height of the background have been used. At least 150 platform pieces have been used. | Only half of the width and height of the background have been used. At least 100 platform pieces have been used. |
Moving Platforms | At least 2 moving platforms have been used. One moving platform moves in a complex fashion. | At least 2 moving platforms have been used. One moving platform moves in a simple fashion, but more than just horizontal. | At least 1 moving platforms have been used. The moving platforms move horizontally only. |
Doors | At least 2 doors exist. Both doors must be opened to complete the level. Door pressure pads work seamlessly. | At least 2 doors exist. A door can be bypassed or is unnecessary to complete the level. Door pressure pads are difficult to work. | At least 1 door exists. The doors can be bypassed or are unnecessary. Door pressure pads don’t work properly. |
Enemies | At least 4 enemies are on the level At least one Chomper and one Spitter. At least one enemy has its speed and/or FOV modified. | At least 3 enemies are on the level At least one Chomper and one Spitter. No enemy has its speed and/or FOV modified. | At least 2 enemies are on the level Only Chompers or Spitters are used. No enemy has its speed and/or FOV modified. |
Falling Objects | At least one Pushable Box is used. The Pushable box can easily kill an enemy. | At least one Pushable Box is used. The Pushable box is difficult to use. | A Pushable Box is present but unusable. |
Decorations | At least 20 sprite decorations have been added. Sprites have been well placed. | At least 15 sprite decorations have been added. Most sprites have been well placed. | At least 10 sprite decorations have been added. Sprites have been randomly placed. |
Game Dynamics | All of the above game dynamics should be easy for the player to use and understand. The level is a tutorial on how to work the game mechanics. | The game dynamics can be a little confusing. The level partially walks through how to play the game. | The game dynamics are confusing. The level does not really help learn how to use the game mechanics. |
Game Aesthetics | The game is not too easy and not too difficult. Playing the game is enjoyable and you want to see what comes next. | The game is a little too easy or too difficult. Playing the game is a little frustrating, but you want to see what comes next. | The game is too simple or really difficult. Playing the game is too easy or too difficult. You don't care what comes next. |