Allan Didier

Intermediate Materials & Textures

Intermediate Materials & Textures

Goals

Students will apply more complex materials and textures to meshes. 

Skills

  • UV mapping
  • Texture Painting
  • Multi-node materials
  • Bump, displacement, and roughness maps
  • Procedural textures
  • Mulit-material meshes
Intermediate Textures

Assignment Details

Take an object you have created and make it look more realistic using more complex materials and textures. Create mesh objects with the following materials or textures applied to them. For the assignment, you should have an object or objects with the following things:

  1. At least 2 different materials or textures total.
    1. One of the textures must be a procedural texture.
    2. A bump or displacement in the texture is visible.
  2. You can have both materials on a single object or on 2 different objects. The objects can be simple objects (cubes, spheres, etc), unless you are doing a complex UV wrapping material. 

You need to use at least 2 of the techniques below.

 

Previous Student Work

Right-Click on the image and choose Open in New Tab (or Window) to view a larger image. 

Resources

These tutorials are longer, multi-part tutorials that cover many of the techniques mentioned above and create more complex meshes. They also cover Intermediate Materials & Texture techniques and can count for that assignment as well.

Rubric

Topic / Grade

A

B

C

Number of Techniques

At least 2 techniques have been demonstrated.

At least 2 techniques have been demonstrated.

At least 1 technique has been demonstrated.

Application of techniques

The techniques have been used clearly and appropriately.

The techniques have been used clearly, but not necessarily appropriately.

It is confusing how the techniques have been used and why they were used.

Procedural Textures

At least 10 nodes have been used.


A displacement or bump map has been added and is clearly visible.

At least 8 nodes have been used.


A displacement or bump map has been added but is not that visible.

At least 5 nodes have been used.


A displacement or bump map has not been added.