Goals
Students will learn how to animate objects using keyframes and the dope sheet by creating a simple animation in Blender.
Skills
- Animation: timeline, keyframes
- Dope sheet
- Graph editor
Assignment Details
Animate an object, group of objects, or simple humanoid or animal rig. Your animation needs:
- An interesting object or objects have been animated. You can use objects or the rig you created in previous assignments.
- Objects have a simple color or texture that helps view the animation.
- A simple background allows the animation to be more visible.
- The animation has been broken into sections requiring at least 30 keyframes.
- The animation is at least 60 frames (~ 3 sec) long.
- The animation is smooth.
- The animation is lit well. A 3-point lighting system in useful, but not necessary.
Note: if you use the physics engine to assist with your animation, you still need 20 keyframes of animation. The physics engine is a great tweening tool, where the computer does the animation between keyframes, but I still want you to control the animation for this assignment by using multiple keyframes.
Previous Student Work
Resources
Blender Fundementals 2.8 tutorials
Rubric
Grade / Topic |
A |
B |
C |
Object/s |
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Background |
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Animation Keyframes |
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Animation Length |
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Animation Complexity and Creativity |
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Lighting |
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