Project Description
Dive deeper into the 3D Game Kit by following the full 3D Game Kit Walkthrough. For this project, follow lessons 11-16 in the walkthrough
- A Deeper Look at Enemies
- Creating a Trap
- Adding a Respawn Checkpoint
- Weapon Pickup
- Restoring Health
- Scene Teleportation
Either create a whole new scene or expand your scene create in Project #1. You should add the following to your scene.
- A larger area to explore that may take four to six minutes to explore.
- At least 4 more game objects from the prior tutorials, i.e. moving platforms, doors, Probuilder objects, acid pools, etc.
- At least 3 different enemies have been added including:
- A Chomper with a modified Detection Radius and proper movement along the NavMesh Surface.
- A Spitter with a modified range, can flee from Ellen and cannot see through environment objects.
- A Grenadier(s) that can use ranged, melee, and shield options.
- A Trap with a Platform Trap triggered by a Pressure Pad. The trap drops an object that can either damage enemies or Ellen.
- Add 2 Respawn Checkpoints, perhaps at places designed earlier in the game.
- Add a Weapon Pickup pedestal. Initially start Ellen without a weapon to make sure this works.
- Add at least 2 Health Crates and place them in strategic locations.
- Add a 2 Teleporters. One Teleporter teleports Ellen within the same scene. The other teleports Ellen to a new scene.
3DGK Project 4 Rubric
Grade / Topic | A | B | C |
---|---|---|---|
Area to Explore | You have expanded the area of the level. It takes about 4 to 6 minutes to explore the entire area. | You have slightly expanded the area of the level. It takes about 2 to 4 minutes to explore the entire area. | You have barely expanded the area of the level. It takes about 1 to 3 minutes to explore the entire area. |
Extra Game Objects | At least 4 more game objects (16+ total) such as enemies, moving platforms, doors, Probuilder objects, acid pools, etc. have been added. All game objects work properly. | At least 3 more game objects (13+ total) such as enemies, moving platforms, doors, Probuilder objects, acid pools, etc. have been added. All game objects work properly. | At least 2 more game objects (10+ total) such as enemies, moving platforms, doors, Probuilder objects, acid pools, etc. have been added. Most game objects work properly. |
Enemies | At least 3 different enemies have been added including: A Chomper with a modified Detection Radius and proper movement along the NavMesh Surface. A Spitter with a modified range that can flee from Ellen and cannot see through environment objects. A Grenadier(s) that can use ranged, melee, and shield options. All enemies work properly. | At least 2 different modified enemies have been added. All enemies work properly. | At least 1 modified enemy has been added. Most enemies work properly. |
Traps | A Trap with a Platform Trap triggered by a Pressure Pad has been added. The trap drops an object that can either damage enemies or Ellen. The trap and damager work properly. | A Trap with a Platform Trap triggered by a Pressure Pad has been added. The trap drops an object that can either damage enemies or Ellen. The trap and damager may work properly. | A Trap with a Platform Trap triggered by a Pressure Pad has been added. The trap may drop an object that can either damage enemies or Ellen. The trap and damager do not work properly. |
Respawn Checkpoint | 2 Respawn Checkpoints have been added. Each checkpoint work properly. Checkpoints have been placed at good, strategic locations. | 2 Respawn Checkpoints have been added. Each checkpoint work properly. Checkpoints have been placed at random locations. | Only 1 Respawn Checkpoints have been added. The checkpoints may not work properly. Checkpoints have been placed at random locations. |
Weapon Pickup | A Weapon Pickup pedestal allows Ellen to pick up the staff. | A Weapon Pickup pedestal allows Ellen to pick up the staff but she already has one. | A Weapon Pickup pedestal has been added but does not work. |
Restoring Health | 2 Health Crates have been added. Health Crates work and have been placed in strategic locations. | 2 Health Crates have been added. Health Crates may work but are placed in random locations. | 1 Health Crates has been added. Health Crates may work but is placed in a random location. |
Scene Teleportation | 2 Teleporters have been added. One Teleporter teleports Ellen within the same scene. The other teleports Ellen to a new scene. | 2 Teleporters have been added. They may not work properly or teleport to a new scene. | Only 1 teleporter have been added or the teleporters do not work. |
Game Dynamics | All of the above game dynamics should be easy for the player to use and understand. | The game dynamics can be a little confusing. | The game dynamics are confusing. |
Game Aesthetics | The game is not too easy and not too difficult. Playing the game is enjoyable and you want to see what comes next. | The game is a little too easy or too difficult. Playing the game is a little frustrating, but you want to see what comes next. | The game is too simple or really difficult. Playing the game is too easy or too difficult. You don't care what comes next. |