Project Description
Dive deeper into the 3D Game Kit by following the full 3D Game Kit Walkthrough. For this project, follow lessons 6-10 in the walkthrough.
- Rock and Vegetation Painter
- Organizing Your Scene
- Game Boundaries
- A Deeper Look at Moving Platforms
- Using Counters and Switches
Either create a whole new scene or expand your scene create in Project #1. You should add the following to your scene.
- A larger area to explore that may take two to four minutes to explore.
- At least 4 more game objects from the prior tutorials, i.e. enemies, moving platforms, doors, Probuilder objects, acid pools, etc.
- At least 20 rocks or vegetation have been painted.
- The Hierarchy has been organized to find things easier. For example, an Environment object has been created with all the environment objects as child object.
- A Game Boundary has been used to keep the player inbounds.
- At least 2 moving platforms with customized, multipoint translation, duration, and loop cycles. A pressure plate trigger that activates at least one moving platform.
- At least one door requires multiple switches and counters to open the door. The switches give feedback to the player in the game and the UI.
3DGK Project 3 Rubric
Grade / Topic | A | B | C |
---|---|---|---|
Area to Explore | You have expanded the area of the level. It takes about 2 to 4 minutes to explore the entire area. | You have slightly expanded the area of the level. It takes about 1 to 2 minutes to explore the entire area. | You have barely expanded the area of the level. It takes less than a minute to explore the entire area. |
Extra Game Objects | At least 4 more game objects (12+ total) such as enemies, moving platforms, doors, Probuilder objects, or acid pools have been added. All game objects work properly. | At least 3 more game objects (10+ total) such as enemies, moving platforms, doors, Probuilder objects, or acid pools have been added. All game objects work properly. | At least 2 more game objects (8+ total) such as enemies, moving platforms, doors, Probuilder objects, or acid pools have been added. Most game objects work properly. |
Rocks and Vegetation | At least 20 different rocks or vegetation objects have been used. Objects fit well with the rest of the scene. | At least 15 different rocks or vegetation objects have been used. Objects fit OK with the rest of the scene. | . At least 10rocks or vegetation objects have been used. Some objects don't fit with the rest of the scene. |
Scene Organization | The hierarchy has been well organized and is easy to find things. | The hierarchy is a bit organized. | The hierarchy has some organization, but it still disorganized. |
Game Boundaries | The game has a logical boundary the keeps the player inbounds. | The game boundary has a few gaps in it. | The game boundary has a lot of gaps, holes, and other anomalous areas. |
Moving Platforms | At least 2 moving platforms with customized, multipoint translation, duration, and loop cycles have been added. A pressure plate trigger that activates at least one moving platform has been added. All platforms and pressure plates work properly. | At least 1 moving platforms with customized, multipoint translation, duration, and loop cycles have been added. A pressure plate trigger that activates at least one moving platform may have been added. All platforms and pressure plates work properly. | At least 1 moving platforms with customized, multipoint translation, duration, and loop cycles have been added. A pressure plate trigger that activates at least one moving platform may have been added. Most platforms and pressure plates work properly. |
Counters and Switches | At least one door requires multiple switches and counters to open the door. The switches give feedback to the player in the game and the UI. All doors, switches, and counters work properly. | At least one door requires multiple switches and counters to open the door. The switches may give feedback to the player in the game and the UI. All doors, switches, and counters work properly. | At least one door requires multiple switches and counters to open the door. The switches may give feedback to the player in the game and the UI. Most doors, switches, and counters work properly. |
Game Dynamics | All of the above game dynamics should be easy for the player to use and understand. | The game dynamics can be a little confusing. | The game dynamics are confusing. |
Game Aesthetics | The game is not too easy and not too difficult. Playing the game is enjoyable and you want to see what comes next. | The game is a little too easy or too difficult. Playing the game is a little frustrating, but you want to see what comes next. | The game is too simple or really difficult. Playing the game is too easy or too difficult. You don't care what comes next. |