Allan Didier

GD 3D Game Kit Project 1

Project Description

Create an initial level with the 3D Game Kit. Follow the Quick Start tutorial to create a small level with a variety of game assets. You level should have the following:

  1. A scene with a small area to explore.
  2. A moving platform
  3. A door that is opened by a pressure pad.
  4. At least one enemy
  5. At least one object that can damage an enemy.
  6. At least 5 decorations
  7. A teleporter that teleports the player. 

Rubric - needs work

Grade / Topic

A

B

C

Basic Level Creation


The whole width and height of the background have been used.


At least 200 platform pieces have been used.


Most of the width and height of the background have been used.


At least 150 platform pieces have been used.


Only half of the width and height of the background have been used.


At least 100 platform pieces have been used.


Moving Platforms

At least 2 moving platforms have been used.


One moving platform moves in a complex fashion.


At least 2 moving platforms have been used.


One moving platform moves in a simple fashion, but more than just horizontal.


At least 1 moving platforms have been used.


The moving platforms move horizontally only.


Doors

At least 2 doors exist.


Both doors must be opened to complete the level.


Door pressure pads work seamlessly.


At least 2 doors exist.


A door can be bypassed or is unnecessary to complete the level.


Door pressure pads are difficult to work.


At least 1 door exists.


The doors can be bypassed or are unnecessary.


Door pressure pads don’t work properly.


Enemies

At least 4 enemies are on the level


At least one Chomper and one Spitter.


At least one enemy has its speed and/or FOV modified.


At least 3 enemies are on the level


At least one Chomper and one Spitter.


No enemy has its speed and/or FOV modified.


At least 2 enemies are on the level


Only Chompers or Spitters are used.


No enemy has its speed and/or FOV modified.


Falling Objects

At least one Pushable Box is used.


The Pushable box can easily kill an enemy.


At least one Pushable Box is used.


The Pushable box is difficult to use.


A Pushable Box is present but unusable.


Decorations

At least 20 sprite decorations have been added.


Sprites have been well placed.


At least 15 sprite decorations have been added.


Most sprites have been well placed.


At least 10 sprite decorations have been added.


Sprites have been randomly placed.


Teleporters

The Telporter teleports the player to a logical location on the level.


The Telporter teleports the player random location of the same level.


A Teleporter has been added, but doesn’t work properly.


Game Dynamics

All of the above game dynamics should be easy for the player to use and understand.


The level is a tutorial on how to work the game mechanics.


The game dynamics can be a little confusing.


The level partially walks through how to play the game.


The game dynamics are confusing.


The level does not really help learn how to use the game mechanics.


Game Aesthetics

The game is not too easy and not too difficult.


Playing the game is enjoyable and you want to see what comes next.


The game is a little too easy or too difficult.


Playing the game is a little frustrating, but you want to see what comes next.


The game is too simple or really difficult.


Playing the game is too easy or too difficult. You don't care what comes next.