Follow the online Unity text-based 2D Game Kit Walkthrough tutorial to create a single level of the game using the 2D game kit. You don’t need to do the “Getting Started with the 2D Game Kit” tutorial because it covers how to install the 2D game kit and you have already done that. The 3rd part, Video: 2D Game Kit Walkthrough tutorial covers more advanced topics and is used for the 2D Game Kit Part 2 project.
Project Goals
- Finish the tutorial, completing through “10. Having fun”.
- Create a level with doors, moving platforms, enemies, falling objects, decorations, and a teleporter following the final project details below.
Level 1 Project Details
For a completed 2D Game Kit Level 1, both projects 1 & 2 above, your game must include:
- One level.
- Uses the whole height and width of the background image.
- Uses at least 200 platform pieces.
- Moving platforms
- At least 2 moving platforms.
- One moving platform must move in a complex fashion (more than just horizontal).
- Doors
- At least 2 doors that must be opened to complete the level.
- Each door has an associated pressure pad to open it.
- Enemies
- At least 4 enemies on the level
- At least one Chomper and one Spitter.
- At least one enemy has its speed and/or FOV modified.
- Falling Objects
- At least one Pushable Box.
- The Pushable box is used to kill an enemy.
- Decorations
- At least 20 sprite decorations have been added.
- Sprites have been placed appropriately.
- Teleporter
- At least one Teleporter has been used.
- The Telporter teleports the player to a logical location on the same level.
- Game Dynamics
- All of the above game dynamics should be easy for the player to use and understand.
- The level is a tutorial on how to work the game mechanics.
- Game Aesthetics
- The game should have a low to medium difficulty level.
- Players should be interested to see what comes ne
2DGK Level 1 Rubric
Grade / Topic | A | B | C |
---|---|---|---|
Basic Level Creation | The whole width and height of the background have been used. At least 200 platform pieces have been used. | Most of the width and height of the background have been used. At least 150 platform pieces have been used. | Only half of the width and height of the background have been used. At least 100 platform pieces have been used. |
Moving Platforms | At least 2 moving platforms have been used. One moving platform moves in a complex fashion. | At least 2 moving platforms have been used. One moving platform moves in a simple fashion, but more than just horizontal. | At least 1 moving platforms have been used. The moving platforms move horizontally only. |
Doors | At least 2 doors exist. Both doors must be opened to complete the level. Door pressure pads work seamlessly. | At least 2 doors exist. A door can be bypassed or is unnecessary to complete the level. Door pressure pads are difficult to work. | At least 1 door exists. The doors can be bypassed or are unnecessary. Door pressure pads don’t work properly. |
Enemies | At least 4 enemies are on the level At least one Chomper and one Spitter. At least one enemy has its speed and/or FOV modified. | At least 3 enemies are on the level At least one Chomper and one Spitter. No enemy has its speed and/or FOV modified. | At least 2 enemies are on the level Only Chompers or Spitters are used. No enemy has its speed and/or FOV modified. |
Falling Objects | At least one Pushable Box is used. The Pushable box can easily kill an enemy. | At least one Pushable Box is used. The Pushable box is difficult to use. | A Pushable Box is present but unusable. |
Decorations | At least 20 sprite decorations have been added. Sprites have been well placed. | At least 15 sprite decorations have been added. Most sprites have been well placed. | At least 10 sprite decorations have been added. Sprites have been randomly placed. |
Teleporters | The Telporter teleports the player to a logical location on the level. | The Telporter teleports the player random location of the same level. | A Teleporter has been added, but doesn’t work properly. |
Game Dynamics | All of the above game dynamics should be easy for the player to use and understand. The level is a tutorial on how to work the game mechanics. | The game dynamics can be a little confusing. The level partially walks through how to play the game. | The game dynamics are confusing. The level does not really help learn how to use the game mechanics. |
Game Aesthetics | The game is not too easy and not too difficult. Playing the game is enjoyable and you want to see what comes next. | The game is a little too easy or too difficult. Playing the game is a little frustrating, but you want to see what comes next. | The game is too simple or really difficult. Playing the game is too easy or too difficult. You don't care what comes next. |