Allan Didier

Intermediate Materials & Textures LP

Objectives

Students will demonstrate knowledge of modeling by creating meshes with more complex materials and textures. 

Standards and Benchmarks
  • Multi-node materials, procedural textures, complex UV mapping
  • IISTE 1a, d; 2c; 3a, b, c; 4a, b, c, d; 5a, c; 6a, b, c; 7bSTE 1d, 3d, 4a, b, c
Materials and Resources
  • Blender tutorials – see assignments
In-Class Activities

Teacher will lead demonstration of the following techniques:

  1. Multi-node materials
  2. Procedural textures