Allan Didier

Beginner Animation LP

Objectives

Students will demonstrate knowledge of animation by animating a humanoid or animal mesh.

Standards and Benchmarks
  • Blender meshes, bones, armatures, parenting, rigging. key frames, animation.

  • ISTE 1a, d; 2c; 3a, b, c; 4a, b, c, d; 5a, c; 6a, b, c; 7b

Assignments
Materials and Resources
  • Blender tutorials – see assignments
In-Class Activities

Tutorial of

  • timeline
  • keyframes
  • dope sheet
  • graph editor