Objectives
Students will demonstrate knowledge of animation by animating a humanoid or animal mesh.
Standards and Benchmarks
Blender meshes, bones, armatures, parenting, rigging. key frames, animation.
ISTE 1a, d; 2c; 3a, b, c; 4a, b, c, d; 5a, c; 6a, b, c; 7b
Assignments
Materials and Resources
- Blender tutorials – see assignments
In-Class Activities
Tutorial of
- timeline
- keyframes
- dope sheet
- graph editor