Allan Didier

CS Programming LP

Objectives

Students will demonstrate programming knowledge by completing the advanced course in Code.org or creating a game in Scratch.

Standards and Benchmarks
  • boolean logic

  • loops

  • conditionals

  • functions.

  • ISTE 1d, 3d, 4a, b, c

  • CSTA: 3A-13. 14, 15, 16, 17, 18, 21, 3B-AP-10, 11, 12, 14, 16, 21, 22, 23
Materials and Resources
  • Chromebooks
  • Code.org
  • Scratch
  • CodeAcademy
In-Class Activities

Explain the progression from beginner to advanced.