Students will create a structure for the game to progress in difficulty.
In Scratch, create an initial structure for your game to get progressively harder or to level up.
Scratch has a number of tutorials on some basic game design techniques. They range from using the arrow keys to control movement, creating animations, and more. Click here for a list of Scratch tutorials.
Grade / Topic
Leveling of difficulty
The game’s difficulty is increasing at a logical level appropriate for the game.
The coding for the leveling is simple and easy to increase as levels get harder.
The game’s difficulty is increasing, but in an odd way.
The coding for the leveling is simple but tricky to increase as levels get harder.
The game’s difficulty is too hard or too easy and progresses in a random way.
The coding for the leveling is complex and hard to increase as levels get harder.
The program runs properly without bugs and glitches.
The code is very readable and easy to follow.
The algorithms are elegant and simple.
The program runs, but with a few bugs and glitches.
The code is readable but confusing in parts.
The algorithms are clean, but could be better.
The program only partially runs
The code is difficult to follow and understand.
The algorithms are confusing, awkward, or redundant.