Create a realistic, complex scene such as the interior of a house, castle, cave, mountain or other interesting area. Your models can be more simplistic, but you will need many different objects arranged in a more complex 3D space. You will also need to create a more advanced lighting system for your scene, such as sunlight, moonlight, or firelight. Animating camera movement is a great way to view the scene that you have created. Create a more complex scene that includes:
- Indoor vs. Outdoor
- Night vs. Day
- Location: What is the location? Is it in a house, buildings, cave, forest, desert, etc?
- Use a lot of simple objects or a few complex objects.
- Add realistic materials and textures to the objects.
- Make sure objects are placed properly in 3D space.
- Use transparent objects for windows to allow light in or out.
- Make sure to look at the Intermediate Lighting assignment for ideas.
- Light Scheme
- 3-point lighting works well when lighting an object, but may not work for a scene.
- You may need a customized scheme to light your scene.
- Key lights
- Outdoor and natural light scenes use the sun as the key light and supplement with other lights.
- Indoor and night scenes use other key lights.
- Vary the color of the lights to affect the mood of the scene.
- The color of the light determines the color of the objects, not the color on the object.
- Camera Motion
- In order to see your scene outside of Blender, you may have to take a tour of your scene.
- This can be done with animating your camera.
- See the Intermediate Camera page for more information.
Other skills needed for good scene creation
- Shading, Textures, and Materials
- Look through the Intermediate Materials and Textures assignments for ideas.
- Add more realistic textures and complex UV mapping to your objects
There is no set rubric for these assignments. Grading details will be set based on the project you are doing.