Create a more complex rig than in the Beginner Rigging assignment. You can expand the rig from this assignment or create a new rig. Your rig needs to have some of the following techniques:
Inverse Kinematics
Constraints
Limit
Tracking
Transform
Vertex Groups
Bone Layers
Rigging Tips
See the Rigging Tips page for techniques on Weight Painting and using Edit mode to control the vertex groups.
Resources
Tutorials for individual techniques.
Character Rigging
Copy Limit Constraints
Tracking Constraints
Transform Constraints
Inverse Kinematics
Vertex Groups
Bone Layers
Character Rigging Pt 1
Character Rigging Pt 2
Riggify Tutorial Series
Export Rigs to Game Engines, start
Export Rigify to Unity
Rubric
There is no set rubric for this assignment. Grading details will be set based on the project you are doing.