Allan Didier

Intermediate Rigging


Students will create more complex rigs.


  • Constraints
  • Inverse Kinematics
  • Vertex Groups
  • Bone Layers
IK rig

Assignment Details

Create a more complex rig than in the Beginner Rigging assignment. You can expand the rig from this assignment or create a new rig. Your rig needs to have some of the following techniques:

  • Inverse Kinematics
  • Constraints
    • Limit
    • Tracking
    • Transform
  • Vertex Groups
  • Bone Layers

Rigging Tips

See the Rigging Tips page for techniques on Weight Painting and using Edit mode to control the vertex groups.


Tutorials for individual techniques. 

Character Rigging
Copy Limit Constraints
Tracking Constraints
Transform Constraints
Inverse Kinematics
Vertex Groups
Bone Layers
Character Rigging Pt 1
Character Rigging Pt 2

Riggify Tutorial Series

Export Rigs to Game Engines, start
Export Rigify to Unity


There is no set rubric for this assignment. Grading details will be set based on the project you are doing.