Allan Didier

Intermediate Animation

Goals

Students will create more complex animations in Blender. 

Skills

Assignment Details

Independent and Intermediate Animation projects generally focus around one of four animation areas.
  • Principles of Animation. Study the classic principles of animation using Blender. Focus on more realistic and engaging animations with simpler objects. Topics such as squash and stretch, anticipation, staging, follow-through, timing, and exaggeration can be explored. Look through the Principles of Animation assignment for more details.
  • Rigging. Create more complex rigs to animate your characters. Inverse kinematics, facial rigs, constraints and/or target bones should be explored. You might even explore rigging inanimate objects like machines. Look through the Intermediate Rigging assignment for more details. 
  • Physics animation. Use the built-in physics engine to get Blender to animate objects for you. Gravity, wind, water, and object interactions are all things to be explored. 
  • Camera Animation. Add camera motion into your animations just like in the movies. Look through the Intermediate Camera assignment for more details.
  • Animation Short Clips. Work on a short animation clip that is more complex than your Beginner Animation assignment. You can create animation clips for:
    • Game characters
    • Movement specific animations: walking, jumping running, flying, etc.
    • Specialty lighting: fire, flashing lights, etc. 

Rubric

There is no set rubric for these assignments. Grading details will be set based on the project you are doing.