Allan Didier

Intermediate Animation

Assignment Details

Independent and Intermediate Animation projects generally focus around one of four animation areas.
  • Principles of Animation. Study the classic principles of animation using Blender. Focus on more realistic and engaging animations with simpler objects. Topics such as squash and stretch, anticipation, staging, follow-through, timing, and exaggeration can be explored. Look through the Principles of Animation assignment for more details.
  • Rigging. Create more complex rigs to animate your characters. Inverse kinematics, facial rigs, constraints and/or target bones should be explored. You might even explore rigging inanimate objects like machines. Look through the Intermediate Rigging assignment for more details. 
  • Physics animation. Use the built-in physics engine to get Blender to animate objects for you. Gravity, wind, water, and object interactions are all things to be explored.
  • Camera Animation. Add camera motion into your animations just like in the movies. Look through the Intermediate Camera assignment for more details.
  • Animation Short Clips. Work on a short animation clip that is more complex than your Beginner Animation assignment. You can create animation clips for:
    • Game characters. Create simple animations like walking, running, jumping, crouching, sword swinging, etc. 
    • Movement specific animations. Create short animations like a full walking or running cycle or bird flying. 
    • Specialty lighting animations like campfires, flashlights, vehicle emergency lights, etc. 

Rubric

There is no set rubric for these assignments. Grading details will be set based on the project you are doing.