Students will learn how to customize a simple mesh using the modeling tools
- Mesh modeling
- Edit mode
- Mesh edit tools: extrude, loop cut, bevel, etc.
This assignment has 2 parts, creating some practice objects and creating your own object.
Part 1. Practice Objects
Follow the directions in this link to Beginner Modeling Practice Objects to create a simple chess pawn and a block-style animal.
Part 2. Your Own Object.
- Make at least 50 modifications to mesh vertices in a single, complex mesh object or in multiple objects. An extrusion or bevel counts as one modification even though it may modify multiple vertices.
- Simple example models would include chess pieces (like the knight, not the pawn), a simple animal (the block-style giraffe took about 20 modifications), furniture, a realistic sword, or a tank.
- Complex models like motorcycles, faces, or detailed animals and characters are not necessary for this assignment.
- The object needs to be identifiable, no modern art. If Mr. Didier cannot tell what the object is, you need to do more work.
- Use a variety of modeling techniques (extrude, bevel, scale, rotate, edge loops, knife, etc.). Don’t just extrude 50 times and call it a snake.
- You can make the 50 modification in one or two objects, but not in more than 2 objects. The goal is to learn how to create your own models and you need to make multiple modifications to a single object. 50 objects with 1 modification each does not demonstrate the modeling tools.
Previous Student Work
Grade / Topic
All the practice objects have been made (chess pawn and animal/human)
All objects are clearly identifiable.
All practice objects have been made.
Objects may not be too identifiable.
Only one object has been made.
Objects are not identifiable.
|Number of Vertices
|At least 50 modifications to vertices have been done.
|At least 40 modifications have been made.
|At least 30 modifications have been made.
|Realism of object
|You can clearly identify what object is being modeled.
|You can somewhat identify what object is modeled.
|It is difficult to identify what object is modeled.
|Modeling techniques such as bevels, extrusions, edge loops, and subdivision surfaces have been used often.
|Modeling techniques such as bevels, extrusions, edge loops, and subdivision surfaces have been used occasionally.
|Modeling techniques such as bevels, extrusions, edge loops, and subdivision surfaces may not have been used.