Goals
Students will learn how to apply simple materials, textures, and shaders to mesh objects.
Skills
- Materials, Textures and Shaders
- UV Unwrapping
- Transparent materials

Assignment Details
Create three mesh objects with the following materials or textures applied to them.
- A complex mesh (possibly from your modeling project) with a material or texture applied to it that makes the object appear realistic. You can use a material generated from within Blender or one that you import.
- A drinking glass or cup that is transparent. Add a ground and wall to the scene so that you can see through the glass.
- A cube or other simple mesh that has simple UV mapping and wrapping applied to it, including the setting of seams. You need to use a separate 2D image (jpg, png, etc) to wrap onto your object. Instead of a checkerboard from the tutorial, try a different texture, like stripes, applied to a cube. You can do a quick Google search for texture images that can be used for this.
Tips
Transparent Objects
When viewing transparencies, keep in mind there are 2 different ways to view them when rendered: EVEE and Cycles. Here are some things to look from when viewing transparent objects in v2.8
- Cycles Rendering
- Render Settings
- switch to Cycles, not EVEE, rendering to see the above transparency
- Cycles is more precise, but much slower than EVEE.
- EVEE: In order to see the transparency and not just the reflected world image, check the following boxes.
- Object Material Properties
- Settings: Check Screen Space Reflections
- Render Settings
- Check Screen Space Reflections
- Check Refraction
- Check Screen Space Reflections
- Object Material Properties
Submitting your work
Image files that you use for the materials or textures don’t normally get attached to your Blender file. So, if you just submit your work, Mr. Didier won’t be able to view your work properly. If you used any files or images as the materials or textures for any of your objects, you need to make these files available when you submit your work for grading. You can do this two ways.
- Upload the individual files alongside the Blender file in Google Classroom when you submit your work.
- Pack the files using the File–External Data–Pack All Into .Blend. This puts all the images files into the Blender file so that you only need to submit one file, your Blender file.
Resources
Blender Fundementals 2.8 tutorials
Intro to Shading
Shading Editor
Intro to Textures
UV Unwrapping
Procedural Textures
Transparent Glass
Glass and Liquid
Rubric
Grade / Topic | A | B | C |
Realistic material on complex object |
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Transparent glass |
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UV mapped/ wrapped object |
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