Students will learn how to apply simple materials, textures, and shaders to mesh objects.
- Materials, Textures and Shaders
- UV Unwrapping
- Transparent materials
Create three mesh objects with the following materials or textures applied to them.
- A complex mesh (possibly from your modeling project) with a material or texture applied to it that makes the object appear realistic. You can use a material generated from within Blender or one that you import.
- A drinking glass or cup that is transparent. Add a ground and wall to the scene so that you can see through the glass.
- A cube or other simple mesh that has simple UV mapping and wrapping applied to it, including the setting of seams. You need to use a separate 2D image (jpg, png, etc) to wrap onto your object. Instead of a checkerboard from the tutorial, try a different texture, like stripes, applied to a cube. If need be, use one of these textures to wrap around your cube.
Blender Fundementals 2.8 tutorials
Intro to Shading
Intro to Textures
Glass and Liquid
Grade / Topic
Realistic material on complex object
UV mapped/ wrapped object