Model a realistic, complex object such as a car, human, animal, or space ship. Your model should be more complex and beyond the Intermediate Modeling assignment. It can be just an extension of your Intermediate Modeling project as well. You should be able to demonstrate multiple intermediate techniques and/or some advanced techniques. Add some realistic materials and textures to your object like those used in the Intermediate Materials and Textures assignment. You may need to add a good lighting system as well in order to see the 3-dimensional depth of your model. You might also explore the particle system in Blender which will get Blender to create complex objects for you such as smoke, fire, trees, or explosions.
Advanced Modeling Topics
Beginner modeling involves learning edit mode, moving mesh vertices, edges, and faces and the basic modeling tools (subdivide, extrude, knife, bevel, loop cut, etc.). Intermediate modeling is about improving your models and speeding up your workflow. Techniques such as modifiers (subdivision surface, mirror, array, etc.) and proportional editing are used in intermediate modeling.
Advanced modeling goes beyond basic modifiers to further improve your modeling skills. Topics include:
- Sculpting. Turn your object into a pile of clay and sculpt the fine details. This is often done after roughing out the model using the beginner and intermediate techniques.
- Precision modeling. Design objects to be physically created through 3D printing or laser cutting. This is often the realm of CAD software, but Blender has its own set of tools for this.
- Advanced meshes
- Curves: Bezier and Nurbs curves are used for create things that are easier to model by a line or curve (mathematically) rather than by mesh points. Things such as ropes and pipes are often created using curves. Curves are also used to define paths in object creation and animation.
- Surfaces: Like curves, these are objects that are easier to create using lines and curves instead of mesh points.
- Metaballs: Like curves, metaballs are objects mathematically created procedurally in Blender rather than by mesh points. They are often used to simulate fluids and other effects. They also can be merged together like blobs of clay.
- Particle systems are used to generate complex visual effects that would normally be very difficult. They create other objects from a single object. They are generally used to create the following types of effects:
- Object generators. Get Blender to create objects itself without you having to draw them. Install an add-on that will allow you to create objects and effects such as trees, mountains, ivy, spaceships, nebulas, plating, vehicles, cities, and more. The smaller ones are free, the larger ones will cost money. You can find many of them inside Blender under the Edit – Preferences – AddOns menu.
- Blender Guru list of add ons. Some free, some not.
- Giant GitHub list of add ons and more.
- Overview of a few generators: windows, nebula, shapes, spaceships, and plating generators. Some are free and some cost money.
- Scene add-on generators: Earth, outer space, and terrain. These are great but cost money.
There is no set rubric for these assignments. Grading details will be set based on the project you are doing.