Students will learn how to create a 3-point lighting system.
- Lights: point, sun, spot, world
- 3-point lighting: key, fill, back
Create a simple scene with a three point lighting system. Render the project. Your project should include:
- A main subject that is a complex mesh object.
- You can use an object from a prior assignment.
- Subject should be more complex than a simple shape.
- Subject should have a color, material, and/or texture applied.
- A scene with a few other objects to test the lighting.
- The scene can be indoors or outdoors.
- At least three other objects are in the background.
- Background objects can be walls, tables, chairs, trees, etc.
- Background objects should have realistic colors, textures, and/or materials applied to them.
- A three-point lighting system.
- The lighting system lights the subject well and provides depth of field for the scene.
- Key light
- Comes in from an angle.
- Lights up the subject well.
- Fill light
- Comes in perpendicular to the key light.
- Fills in the shadows well.
- Comes from behind the subject.
- Highlights the subject to separate the subject from the background.
- The other objects in the scene are visible with the lighting without being blown out or completely in shadow.
- Camera and Rendering
- The camera is placed properly to view the subject and background objects.
- The scene renders well.
Blender Fundementals 2.8 tutorials
Grade / Topic
Scene Background Objects
Camera and Rendering