Allan Didier

Graphics and Modeling Projects

Required Assginments

The eight assignments below are all required and follow the skills mapped out in the Graphics and Modeling Skills Page. You can do them in whatever order, but the order below is the easiest order to do them in as many of the later skills require the earlier skills. 

1. Beginner Meshes

Create and manipulate simple 3D mesh objects.

2. Beginner Modeling

Edit a mesh to make it look the way you want.

3. Beginner Materials & Textures

Put color, materials and textures on your meshes.

4. Beginner 3-Point Lighting

Make your objects look 3-dimensional with 3-point lighting.

5. Beginner Rigging

Create a skeletal rig and attach it to a mesh.

6. Beginner Animation

Create a simple animation.

7. Intermediate Modeling

Add to your modeling skills with modifiers, proportional editing, sculpting and more.

8. Intermediate Materials & Textures

Make your models more realistic with advanced materials, UV mapping, and procedural textures.

Independent Projects

After completing the above eight assignments and demonstrating their respective skills, you will then be required to design your own projects. Your projects will be designed to expand your skill knowledge into the other Intermediate and Advanced Skills mapped out in the Skills Page.  You will need to complete 3 more projects of your choosing. Work with Mr. Didier to design your projects and grading rubrics. See the Independent Projects Page for more details.