Allan Didier

Graphics and Modeling Syllabus

This course includes an introduction to basic concepts in computer graphics and modeling. Students will use Blender, a powerful, free, open-source 3D creation software for modeling, simulation, animation, game design, and more.  Students will learn modeling, materials and textures, lighting, rendering, and basic animation.

None.

  • Chromebook
  • Preferably a computer (Mac, Windows, or Linux) at home with Blender installed. Blender is free software but will not run on the Chromebooks.¬†
  • see the Graphics and Modeling Materials page for more information.

  1. Do onto others as you want them to do onto you.
  2. If you want to be treated like an adult, act like an adult.
  3. My job is to teach. Your job is to learn. I have a problem with whatever gets in the way of us doing our jobs.

Students will learn:

  • Object Creation
  • Modeling
  • Shaders, Materials, and Textures
  • Lighting
  • Cameras and Rendering
  • Rigging
  • Animation

Grading is done on a point-based system. Your grade will be based on a straight percentage of the points that you earn. The points, though, will be roughly distributed in with Test and Projects ~= 80% and Class Work ~= 20%. The final exam will be ~ 15% of the semester grade. Projects will have 2 grades associated with them. One grade is for the project itself, the other is for a demonstration of the skills learned during the project. Projects will be graded by opening, explaining, and demonstrating your project on the computer in class for Mr. Didier.

The class will have no direct homework. . If you do not have time in class to finish your projects, you can take them home as homework. 

Late work for most projects is accepted without penalty. If you don't have a project turned in on time, I will put a zero in PowerSchool. When you turn it in, I will change the grade and give you full credit. I do this so that you are your parents know that you are falling behind.

This syllabus is subject to change and revision.