Project Description
Dive deeper into the 3D Game Kit by following the full 3D Game Kit Walkthrough. For this project, follow the first four lessons in the walkthrough
- A Deeper Look at Moving Platforms
- Using Counters and Switches
- A Deeper Look at Enemies
- Creating a Trap
Either create a whole new scene or expand your scene create in Project #1. You should add the following to your scene.
- At least 2 moving platforms with customized, multipoint translation, duration, and loop cycles. A pressure plate trigger that activates at least one moving platform.
- At least one door requires multiple switches and counters to open the door. The switches give feedback to the player in the game and the UI.
- At least 3 different enemies have been added including:
- A Chomper with a modified Detection Radius and proper movement along the NavMesh Surface.
- A Spitter with a modified range, can flee from Ellen and cannot see through environment objects.
- A Grenadier(s) that can use ranged, melee, and shield options.
- A Trap with a Platform Trap triggered by a Pressure Pad. The trap drops an object that can either damage enemies or Ellen.
Rubric
Grade / Topic | A | B | C |
---|---|---|---|
Moving Platforms | |||
Counters and Switches | . | ||
Enemies | |||
Traps | |||
Game Dynamics | All of the above game dynamics should be easy for the player to use and understand. | The game dynamics can be a little confusing. | The game dynamics are confusing. |
Game Aesthetics | The game is not too easy and not too difficult. Playing the game is enjoyable and you want to see what comes next. | The game is a little too easy or too difficult. Playing the game is a little frustrating, but you want to see what comes next. | The game is too simple or really difficult. Playing the game is too easy or too difficult. You don't care what comes next. |