Allan Didier

GD 3D Game Kit Project 2

Project Description

3D Game Kit Walkthrough

Dive deeper into the 3D Game Kit by following the full 3D Game Kit Walkthrough. For this project, follow the first four lessons in the walkthrough

  1. Introduction to the Walkthrough
  2. Editing with Probuilder
  3. Making an Acid Pool
  4. Vertex Coloring with Polybrush

Either create a whole new scene or expand your scene create in Project #1. You should add the following to your scene. 

  1. Two Probuilder that you created. At least one should be more complex that a cube, plane or sphere.
  2. A pit of acid that damages Ellen.
  3. Two objects with custom coloring created using the Polybrush. 

Rubric

Grade / Topic

A

B

C

Probuilder Objects


At least 2 Probuilder objects have been created.


At least one is more complex than a basic cube, plane or sphere.


Both objects fit well in the scene.


At least 2 Probuilder objects have been created.


Both are basic shapes.


The objects don't fit well in the scene.


At least 1 Probuilder objects have been created.


All objects are basic objects.


The objects stand out and are distracting from the scene..


Acid Pool

At least one acid pool has been added.


The acid causes Ellen to die.


The acid pool works properly and fits well in the scene.

At least one acid pool has been added.


The acid may cause Ellen to die.


The acid pool partially works and fits OK in the scene.


.

At least one acid pool has been added.


The acid does no damage to Ellen.


The acid pool does not work properly nor does it fit well in the scene.

Polybrush Objects

At least 2 objects have custom materials added through the Polybrush.


Both objects and the materials fit well in the scene.

At least 2 objects have custom materials added through the Polybrush.


The objects and the materials fit OK in the scene.

At least 1 objects has custom materials added through the Polybrush.


The objects and the materials don't fit well in the scene.


Game Dynamics

All of the above game dynamics should be easy for the player to use and understand.

The game dynamics can be a little confusing.

The game dynamics are confusing.


Game Aesthetics

The game is not too easy and not too difficult.


Playing the game is enjoyable and you want to see what comes next.


The game is a little too easy or too difficult.


Playing the game is a little frustrating, but you want to see what comes next.


The game is too simple or really difficult.


Playing the game is too easy or too difficult. You don't care what comes next.