Add a second level to your 2D Game Kit game. Follow the next part of the online tutorial: 2D Game Kit Walkthrough to learn the advanced features of the game kit. Here is the old video tutorial series that you may find more helpful. I do.
Project Breakdown
For grading purposes the 2D Game Kit Level 2 can be broken into 2 projects for class.
Project 1:
- Follow the tutorial from “1. Overview and Goals” to “5. Adding and Squishing Enemies”.
- Start the 2nd level following the final project details below with a new level, moving platforms, doors, destructible objects, enemies and hazards.
- Finish the tutorial doing “6. Controlling Platforms with Switches” through “8.Teleporting and Dialog Boxes”.
- Finish your level adding teleporters, dialog boxes, checkpoints, health pickups, and an inventory system to your level following the final project details below.
Final Part 2 Project Details
The second part of your game must include the following things, over and above the first level.
- Level 2.
- A new background image has been added of about the same size.
- The new level uses the whole height and width of the background image.
- The level uses at least 200 platform pieces.
- Moving platforms
- At least 3 moving platforms.
- One moving platform must move in a complex fashion (more than just horizontal).
- The player can go through at least one platform.
- At least one platform has a trigger.
- Doors and Blockers
- At least 2 doors that must be opened to complete the level.
- One door has a pressure pad to open it.
- Pressure pad has some difficulty to find or engage.
- One door uses a key to open.
- At least one destructible object is used and needs to be passed.
- Hazards (enemies, spikes, and acid)
- At least 10 hazards are on the level
- At least one Chomper and one Spitter.
- At least one set of spikes has been added.
- At least one pool of acid has been added.
- At least one enemy have its speed and/or FOV modified.
- All hazards do damage to Ellen.
- Decorations
- At least 20 sprite decorations have been added.
- Sprites have been placed appropriately.
- Teleporters
- At least three Teleporters have been used.
- One teleports the player to a logical location on the same level.
- One teleports the player between Level 1 and Level 2.
- The third will teleport the player to a third level, yet to be made.
- Checkpoint
- At least one checkpoint has been made.
- Checkpoint is approximately halfway through the level.
- Health
- At least one health kit will allows health to be gained.
- Health kit has been placed well in the level.
- Inventory
- At least one key can be added to the inventory.
- The key allows a door to open.
- Dialog
- At least two dialog boxes have been used to explain events.
- Game Mechanics and Dynamics
- All of the above game dynamics should be easy for the player to use and understand.
- The game should have a medium to high difficulty level.
Rubric
Grade / Topic | A | B | C |
---|---|---|---|
Basic Level Creation | A new background has been used. The whole width and height of the background have been used. At least 200 platform pieces have been used. | Most of the width and height of the background have been used. At least 150 platform pieces have been used. | Only half of the width and height of the background have been used. At least 100 platform pieces have been used. |
Moving Platforms | At least 3 moving platforms have been used. One moving platform moves in a complex fashion. The player needs to fall through one platform. At least one platform has a trigger. | At least 2 moving platforms have been used. One moving platform moves in a simple fashion, but more than just horizontal. The player can fall through one platform, but it is not needed for game play. At least one platform has a trigger. | At least 2 moving platforms have been used. One moving platform moves in a simple fashion, but more than just horizontal. The player can fall through one platform, but it is not needed for game play. At least one platform has a trigger. |
Doors & Blockers | At least 2 doors exist. Both doors must be opened to complete the level. Door pressure pads work seamlessly. At least one destructible object needs to passed to complete the level. | At least 2 doors exist. A door can be bypassed or is unnecessary to complete the level. Door pressure pads are difficult to work. A destructible object is used but can be bypassed. | At least 1 door exists. The doors can be bypassed or are unnecessary. Door pressure pads don’t work properly. A destructible object is used but is not really functional. |
Enemies & Hazards | At least 10 enemies and hazards are on the level. At least one Chomper and one Spitter. At least one enemy has its speed and/or FOV modified. At least one set of spikes has been used. At least one pit of acid has been used. All hazards cause damage to Ellen. | At least 8 enemies and hazards are on the level. At least one Chomper and one Spitter. No enemy has its speed and/or FOV modified. At least one set of spikes has been used. At least one pit of acid has been used. All hazards cause damage to Ellen | At least 5 enemies and hazards are on the level. Only Chompers or Spitters are used. No enemy has its speed and/or FOV modified. Spikes or acid may not have been used. Some hazards do not cause damage to Ellen |
Falling Objects | At least one Pushable Box is used. The Pushable box can easily kill an enemy. | At least one Pushable Box is used. The Pushable box is difficult to use. | A Pushable Box is present but unusable. |
Decorations | At least 20 sprite decorations have been added. Sprites have been well placed. | At least 15 sprite decorations have been added. Most sprites have been well placed. | At least 10 sprite decorations have been added. Sprites have been randomly placed. |
Teleporters | One telporter teleports the player to a logical location on the level. Another teleports the player back and forth between Level 1 and Level 2. The third will teleport the player to a third level, but does not have to work. | One telporter teleports the player to a random location on the level. One telporter teleports the player to a logical location on the level. Another teleports the player between Level 1 and Level 2. The third will teleport the player to a third level, but does not have to work | A Teleporter has been added, but doesn’t work properly. Teleporting between levels does not really work. |
Checkpoints | A checkpoint brings the player back to near the halfway point. | A checkpoint sends the player close to the beginning. | The checkpoint doesn’t work. |
Health | A health pickup is in a good location and heals Ellen. | The health kit heals but is placed inconveniently. | The health kit doesn’t work or is poorly placed. |
Inventory | At least one key can be added to the inventory and will logically open a door. | A key can be added to the inventory but its use is a little confusing. | A key is used, but doesn’t work properly. |
Dialog | At least two dialog boxes conveniently explain difficult events in the game. | A dialog box is used, but it doesn’t explain things well or explains something obvious. | The dialog box doesn’t work properly. |
Game Dynamics | All of the above game dynamics should be easy for the player to use and understand. The level is a tutorial on how to work the game mechanics. | The game dynamics can be a little confusing. The level partially walks through how to play the game. | The game dynamics are confusing. The level does not really help learn how to use the game mechanics. |
Game Aesthetics | The game is not too easy and not too difficult. Playing the game is enjoyable and you want to see what comes next. | The game is a little too easy or too difficult. Playing the game is a little frustrating, but you want to see what comes next. | The game is too simple or really difficult. Playing the game is too easy or too difficult. You don't care what comes next. |