Allan Didier

GD 2D Game Kit Level 1

Unity WindowFollow the online Unity text-based 2D Game Kit Walkthrough tutorial to create a single level of the game using the 2D game kit. You don’t need to do the “Getting Started with the 2D Game Kit” tutorial because it covers how to install the 2D game kit and you have already done that. The 3rd part, Video: 2D Game Kit Walkthrough tutorial covers more advanced topics and is used for the 2D Game Kit Part 2 project.

Project Breakdown

For grading purposes the 2D Game Kit Level 1 can be broken into 2 projects for class.

Project 1: 

  1. Follow the tutorial from “1. Creating a new scene” to  “5. Opening a door with events”.
  2. Start the first level following the final project details below with platforms pieces, moving platforms and doors.
Project 2:
  1. Finish the tutorial doing “6. Enemies” through “10. Having fun”.
  2. Finish your level adding enemies, falling objects, decorations, and a teleporter to your level following the final project details below.

Final Part 1 Project Details

For a completed 2D Game Kit Level 1, both projects 1 & 2 above, your game must include:

  • One level.
    • Uses the whole height and width of the background image.
    • Uses at least 200 platform pieces.
  • Moving platforms
    • At least 2 moving platforms.
    • One moving platform must move in a complex fashion (more than just horizontal).
  • Doors
    • At least 2 doors that must be opened to complete the level.
    • Each door has an associated pressure pad to open it.
  • Enemies
    • At least 4 enemies on the level
    • At least one Chomper and one Spitter.
    • At least one enemy has its speed and/or FOV modified.
  • Falling Objects
    • At least one Pushable Box.
    • The Pushable box is used to kill an enemy.
  • Decorations
    • At least 20 sprite decorations have been added.
    • Sprites have been placed appropriately.
  • Teleporter
    • At least one Teleporter has been used.
    • The Telporter teleports the player to a logical location on the same level.
  • Game Dynamics
    • All of the above game dynamics should be easy for the player to use and understand.
    • The level is a tutorial on how to work the game mechanics.
  • Game Aesthetics
    • The game should have a low to medium difficulty level.
    • Players should be interested to see what comes ne

Rubric

Grade / Topic

A

B

C

Basic Level Creation


The whole width and height of the background have been used.


At least 200 platform pieces have been used.


Most of the width and height of the background have been used.


At least 150 platform pieces have been used.


Only half of the width and height of the background have been used.


At least 100 platform pieces have been used.


Moving Platforms

At least 2 moving platforms have been used.


One moving platform moves in a complex fashion.


At least 2 moving platforms have been used.


One moving platform moves in a simple fashion, but more than just horizontal.


At least 1 moving platforms have been used.


The moving platforms move horizontally only.


Doors

At least 2 doors exist.


Both doors must be opened to complete the level.


Door pressure pads work seamlessly.


At least 2 doors exist.


A door can be bypassed or is unnecessary to complete the level.


Door pressure pads are difficult to work.


At least 1 door exists.


The doors can be bypassed or are unnecessary.


Door pressure pads don’t work properly.


Enemies

At least 4 enemies are on the level


At least one Chomper and one Spitter.


At least one enemy has its speed and/or FOV modified.


At least 3 enemies are on the level


At least one Chomper and one Spitter.


No enemy has its speed and/or FOV modified.


At least 2 enemies are on the level


Only Chompers or Spitters are used.


No enemy has its speed and/or FOV modified.


Falling Objects

At least one Pushable Box is used.


The Pushable box can easily kill an enemy.


At least one Pushable Box is used.


The Pushable box is difficult to use.


A Pushable Box is present but unusable.


Decorations

At least 20 sprite decorations have been added.


Sprites have been well placed.


At least 15 sprite decorations have been added.


Most sprites have been well placed.


At least 10 sprite decorations have been added.


Sprites have been randomly placed.


Teleporters

The Telporter teleports the player to a logical location on the level.


The Telporter teleports the player random location of the same level.


A Teleporter has been added, but doesn’t work properly.


Game Dynamics

All of the above game dynamics should be easy for the player to use and understand.


The level is a tutorial on how to work the game mechanics.


The game dynamics can be a little confusing.


The level partially walks through how to play the game.


The game dynamics are confusing.


The level does not really help learn how to use the game mechanics.


Game Aesthetics

The game is not too easy and not too difficult.


Playing the game is enjoyable and you want to see what comes next.


The game is a little too easy or too difficult.


Playing the game is a little frustrating, but you want to see what comes next.


The game is too simple or really difficult.


Playing the game is too easy or too difficult. You don't care what comes next.